World Golf Tour

WGT Media derives revenue from high-profile online tournament sponsors, advertisements, and in-game micro transactions for upgrading player golfing equipment and for different choices in costume avatar clothing.

[11] Tournament cash prizes can be won and then used to buy virtual goods, like new clubs and clothing to customize the in-game avatar.

WGT Media starts the process of game development by taking thousands of high definition photos of actual golf courses using helicopters equipped with cameras[12] and GPS tracking systems.

[8][13] WGT Media then textures the photographs onto the 3D environment,[1] using Adobe Premiere Pro to determine how each of the different surfaces will have an effect on the ball.

[8] To replicate how the golf ball reacts to the club swing, rolls across the green, or bounces down the fairway, WGT Media ran various tests to measure impact and collision data.

Players are challenged at each successive tier by facing standard playing conditions featuring longer tees and/or faster greens.

In line with its USGA tie-in, WGT Media has published a preview of the new courses that will be launched on the site in conjunction with the upcoming locations for the U.S. Open: Winged Foot (2020).

The meter, a moving bar used to give the desired direction to the shot, is often disturbingly 'jumpy' (as non-fluid) and results in a considerable disruption of the gaming experience.

This practice is used to compete in tournament brackets far below the skill level of the "sandbagger", thus giving them a better chance to place high and win in-game credits at the expense of the other players.

It typically occurs when a player is performing poorly and decides to abandon the game, so as to preserve their average score.

Players have repeatedly called for WGT to reduce a person's score when they habitually quit as a deterrent to this behavior.

In an attempt to remedy these concerns a 'reputation indicator' was introduced, showing players the percentage of finished games of others before the round is started.

The advent of challenge games, which require an amount of non-redeemable credits to be put upfront, and which are lost if the player leaves, has also discouraged quitting.

[22] The Virtual U.S. Open attracted hundreds of thousands of players from more than 180 countries, and by its third year, over 2 million qualifying rounds were played.