[2][5][7] Excessive crashes and tire wear will impair the vehicle's handling and performance on the track, forcing players to pit and repair damaged components.
[11][12][13][14] The game was initially conceived as "Virtua Racing on the Atari Jaguar", but the polygonal look became outdated as it progressed and the team was pressured to include texture mapping.
[2][10] Sprite-scaling and bitmaps tricks were used with the Jaguar's GPU for extra landscape detail, while the game runs at a variable display resolution due to a technique used by Briggs to maintain the frame rate.
[10] Originally, only six cars appeared in each race but this was increased to ten during the tuning process, while the AI was built on another platform before the project began but was tested and refined over time.
[3][5][7][34] Jaguar Explorer Online's Clay Halliwell commended the full-motion video cutscenes, upbeat music, controls, and multiplayer, but he found the game barely better than Checkered Flag (1994), criticizing its dismal visuals, low frame rate, unhelpful computer steering assistance, limited sound effects and lack of Memory Track support.
[5] The Atari Times appreciated the graphics and AI, but felt the choppy frame rate affected the gameplay and disapproved of the limited musical variety.
[1] ST Magazine's Pascal Berrocal highlighted its numerous options, cinematics, soundscapes, and gameplay, but faulted the drab visuals and jerky frame rate.
[2] ST-Computer's Helge Bollinger considered it better than Checkered Flag and Club Drive, giving favorable remarks about its controls, AI, music and multiplayer, but found the graphics inferior to those of PlayStation titles and sound effects poor.
[7] Atari Gaming Headquarters' Keita Iida noted its replay value and vehicle customization but panned the abrupt controls, poor frame rate, and rampant slowdown.
[3] Brett Daly of Jaguar Front Page News (a part of the GameSpy network) praised its audiovisual presentation and gameplay but noted the inconsistent frame rate.