Worlds.com

[19] [18] Assembled by Dave Marvit (VP of Production), the original team that constructed Worlds Chat consisted of Andrea Gallagher (producer), Dave Leahy, Syed Asif Hassan, and Bo Adler (development), and Jeff "Scamper" Robinson and Helen Cho (UI and graphics).

The original client/server protocol for the multi-user environment was developed by Mitra Ardron, Bo Adler, Judy Challinger, and Dave Leahy (PTO US6219045).

[20] Contributors to the project included David Tolley (music), Wolf Schmidt (documentation), John Navitsky and Scott Benson (operations), Naggi Asmar (quality assurance), and others.

Additionally, the speed of dial-up Internet connections placed limitations on the amount of information that could be transmitted to and from the Worlds Inc. servers.

The technology however was too awkward, the processors and the Internet connections too slow, and the user base for our worlds never extended beyond a small dedicated community.

In response, multiple community-run servers have emerged, utilizing reverse-engineered software to allow users to interact and chat online within independent networks.

Users gathered in the default landing zone of WorldsPlayer, Ground Zero, on April 30, 2020. Regular users had gray name tags, moderators had yellow, and the lead moderator had a blue name tag.
The Googie room, found in the Glee pod of the WorldsChat world within the WorldsPlayer client. This was a recreation of the same world available in its predecessor, the Worlds Chat client.
Music played in the Googie room.
Music played in the Googie room.