X-Scape

Other tasks on the planet include searching for bombs in order to deactivate them, as well as hackable buildings that reveal the game's backstory.

Its lead designer, Dylan Cuthbert, explained that the development team wanted to return and make a sequel to X.

After submitting it for testing to Mario Club, a Nintendo playtesting group, they found that most of them did not understand the motivations of some characters.

Totaka made many visits to Q-Games to ensure that he understood the game well enough to compose a quality soundtrack.

[9] Nintendo Life said that the game's controls are awkward and imprecise, especially when using the all-button option instead of the touchscreen, and also criticized the absence of a fast-travel feature and the sometimes painful to look at color schemes.

However, the reviewer praised the techno soundtrack and gave the game nine out of ten stars, concluding, "Loaded with content, ambitious and borderline experimental in aesthetic, it's got enough meat on its bones to rival a lot of retail releases and certainly stands tall on DSiWare.