The game begins inside a maze where the player must first find a key and escape through the exit.
[2] The game also has rudimentary secondary characters, although perhaps due to programming error, it is possible to talk to them even after death.
[4] El Mundo Del Spectrum wrote that despite its simplicity, the game "overflowed with magic and charm".
[5] IGN recommended that players take out a paper and pencil to draw a map and avoid getting lost in the game's world.
[6] The game was featured as part of FX Museum's official launch celebrating 30 years of their company's video games[7] - by this point, Dinamic Software had evolved into FX Interactive.