[1] It focuses around the player character, King Eryk of Davern, and rests heavily on binary choices about how to respond to various events in their Kingdom.
[1] King Eryk rules the kingdom of Davern with his wife Queen Aurelea and his daughters Lorsulia, Asalia, and Cedani.
In addition, King Beyran of the neighboring barbarian nation of Radovia threatens to invade Davern if Eryk does not marry Lorsulia to him.
In desperation, Eryk arranges for Lorsulia to be married to Prince Ivo of Atana, a large and wealthy kingdom more than capable of fighting off Radovia.
Despite the alliance with Atana, Eryk comes to learn that Ivo cannot be fully trusted, as he is a cruel and sadistic man who regularly abuses Lorsulia.
The battle eventually ends in a victory when a fortuitous avalanche crushes the Radovians, but Eryk's forces suffer heavy casualties and his nobles decide to pull their support.
If Eryk made the wrong choices or failed to adequately prepare for the attack, he will lose his family during the siege and Davern will fall into chaos when he eventually dies without an heir.
The relative remoteness of the village was a significant factor in development, as the landscape and the harshness of winters had a substantial impact on game design.
[8] Nicole Carpenter, writing in Polygon, spoke positively of the game, praising its slow pacing and ability to counter savescumming.
[3] Luke Kemp of PC Gamer also gave a positive review, praising the game's writing and finding that its animation was especially good, while criticising it for having "distracting" shifts in its atmosphere.