The March 25, 1963, issue of Life contained the solution and the names of several hundred successful solvers from around the world.
[2][3] However, there is no evidence for either person's authorship, and the Life International version of the puzzle mentions brands of cigarettes that did not exist during Carroll's lifetime or Einstein's boyhood.
[citation needed] The Zebra puzzle has been used as a benchmark in the evaluation of computer algorithms for solving constraint satisfaction problems.
By considering the clues a few at a time, it is possible to slowly build inferences that incrementally complete the puzzle's unique correct solution.
A slightly simplified version of this puzzle appears in the video game Dishonored 2, where the player character has to solve it to unlock a gate to an abandoned mansion.