Zero Divide (ゼロ・ディバイド)[4] is a 1995 3D fighting video game developed by Zoom[1] for the PlayStation, originally released in August 1995 and also as a launch title in North America.
Set in a futuristic cyberworld, hackers led by XTAL have gotten an online security database and are threatening to make it public.
[11] A version for Microsoft Windows was ported by Kinesoft[12] and published by GameBank in Japan, and Interplay in the United States (titled Zero Divide: Techno Warrior).
Upon the PlayStation version's release, critics generally praised the graphics,[23][28] techno soundtrack,[17] variety of character designs,[18][23][24] solid gameplay,[17][20][22] and the way fighters can hang onto the edge of the ring,[18][20][23][24][28] but criticized the difficulty in executing special moves[18][28] and felt that some opponents were overpowered.
[17][20][22][28] GameFan called Zero Divide "one of the best 3-D fighting games of all time" and praised "innovative little extras like dangling off the side of the ring and the transparent limb effect" as well as the Tiny Phalanx shoot 'em up minigame, concluding Zero Divide "to be one of the best designed, programmed, and tweaked fighting games yet.
The character control well, combinations come naturally, and it's smoothly animated, close to PlayStation standards set by Battle Arena Toshinden (although not up to the super-fluidity of Virtua Fighter 2).
[29][9] Zero Divide: The Final Conflict was released for Sega Saturn on November 20, 1997 in Japan only, again developed and published by Zoom.