Zombi (1986 video game)

[1] It was programmed by Yannick Cadin and S. L. Coemelck, with graphics by Patrick Daher and music by Philippe Marchiset.

A first-person action adventure, it borrows heavily from the George A. Romero film Dawn of the Dead, being set in a zombie-filled shopping mall blocked in by articulated trucks.

If a character's health is depleted, he turns into a zombie, which then roams the room they died in.

The game was re-released in 1990, with ports developed for the ZX Spectrum (by Geoff Phillips, Chris Jones and Steve Chance), Commodore 64 (Jean Noel Moyne, Laurent Poujoulat, Jean Francois Auroux),[2] Amiga (Alexander Yarmitsky),[3] Atari ST and DOS (Yannick Cadin).

The reviewer said that the gameplay is outdated and is very similar to Catch 23, a 1987 ZX Spectrum game.