1000xResist

Upon release, the game received generally positive reviews from critics, with praise directed to its narrative and treatment of themes relating to the experience of members of diaspora communities, the legacies of conflict, intergenerational trauma and the coronavirus pandemic.

[3] Unlocking additional time periods can assist the player in completing puzzles or accessing new conversations to progress the story.

In some segments during Communion, the player focuses on a specific memory by entering an abstract space, slowing time and interacting with floating spheres to fly between them to locate and listen to the characters who had the conversation.

She creates clones of herself called Sisters, each with a specific role and purpose in the Orchard, such as: Principal, the overseer; Healer, the doctor; Fixer, the engineer; and Knower, the librarian.

The player assumes the role of Sister Blue, a Watcher who is tasked to record and interpret the life story of the Allmother through a process known as Communion.

Iris has a strained relationship with her mother, who is strict and domineering and struggles with her mental health as a result of her experiences during the protests.

As Watcher undertakes further Communion, she uncovers a more human and fallible version of the Allmother compared to what is generally taught and believed in the Orchard.

In response, the Allmother punished the Ancient Sisters by stripping them of their immunity, and departed the Orchard for the Other Side, a place outside the reach of the clones.

Blue escapes and meets with Fixer and her allies, who have managed to rescue Watcher, who is mortally wounded from the torture she endured in captivity.

1000xRESIST was created by Sunset Visitor, a four-person development team based in Vancouver, Canada,[6] with backgrounds in theatre, new media, dance and performance art.

[26][27][28][29][30][31] Many critics praised the game's themes, with reviewers noting its content explored the impact of the coronavirus pandemic,[32] the experiences of members of diaspora communities,[3][18][33][34] and of conflict and intergenerational trauma.

[21] Josh Torres of RPG Site lauded the game for its "illustration of the different struggles of immigration across generations", highlighting its treatment of themes around intergenerational trauma, conflict and the "intricacies of Asian diaspora".

[21] Ed Smith of PCGamesN highlighted the developers' "command of dialogue, characterization, staging, symbolism and visual metaphor".

[28] Finding 1000xRESIST to be "purposed" in its writing, Michael Higham of IGN focused on the game's characterisation, praising characters as fully-formed, rich in personality and expressing genuine warmth in their interactions.