Notable games released in the decade included Minecraft, Fortnite, PUBG: Battlegrounds, Grand Theft Auto V, The Elder Scrolls V: Skyrim, The Last of Us, The Legend of Zelda: Breath of the Wild, The Witcher 3: Wild Hunt, Uncharted 4: A Thief's End, Red Dead Redemption, Marvel's Spider-Man, Dark Souls, Super Smash Bros.
Ultimate, Batman: Arkham City, BioShock Infinite, Dishonored, Halo: Reach, Mass Effect 2, Disco Elysium, Undertale, Overwatch, Super Mario Odyssey, Red Dead Redemption 2, L.A. Noire, Bloodborne, Sekiro: Shadows Die Twice, Far Cry 3, Destiny, StarCraft II: Wings of Liberty, The Walking Dead, Persona 5, Dragon Age: Inquisition, Portal 2, Diablo III, Horizon Zero Dawn, Journey, Shovel Knight, Metal Gear Solid V: The Phantom Pain, XCOM: Enemy Unknown, Super Mario Galaxy 2, Wolfenstein: The New Order, Death Stranding, Titanfall 2, Xenoblade Chronicles, Cuphead, Terraria, Alien: Isolation, Fallout 4, God of War, and Borderlands 2.
All three major consoles expanded their overall use by doubling as media centers, featuring Wi-Fi internet connectivity, and allowing the use of apps.
[8] E3 in June saw Microsoft reveal a November launch date for the Xbox One[9] and Sony unveil its eighth generation console, the PlayStation 4.
The PlayStation 4 received an enthusiastic response from the attendees after it was revealed it would lack DRM restrictions and online requirements and have a cheaper launch price than the Xbox One,[10] leading some commentators to declare Sony the winner of E3.
[25] Following the release of James Cameron's long-awaited film, Avatar in 2009, utilizing stereoscopic 3D technology became a staple in the early 2010s in the production and services of television, as well as video games.
[26] Nintendo released the first video game device to feature stereoscopic 3D visuals without the need for special glasses with the 3DS handheld.
Dual view technology provides the capability of playing multiplayer games on the same screen without splitting it by overlaying the two images on top of each other.
[32] In 2013, Julie Uhrman began a Kickstarter campaign to raise funding for her cloud-based video game console, the Ouya.
It encouraged activity with gaming beyond the traditional controller, and expanded the market to include the elderly and those interested in physical therapy.
[44][45][46][47] Microsoft and Sony did not respond to Nintendo's motion sensor technology until 2010 when they released Kinect and PlayStation Move, respectively.
[51] The YEI 3-Space Sensor product line featured allows for highly accurate body and head tracking giving the wearer full freedom of mobility in a realistic virtual environment.
[52] Yosh Engineering showed that the technology was both adaptable to contemporary graphic requirements[53] and that the wearer has a freedom to move about through 3D space.
In 2013, a Houston-based upstart named Virtuix began a Kickstarter campaign to develop the Omni, an omnidirectional treadmill that has potential applications for video games.
The YouTube channels of notable streamers such as PewDiePie, who became the first person to reach 10 billion views in 2015,[55] were among the most-subscribed of the decade.
Among the top ten highest-grossing games of the decade, eight of them are free-to-play titles, five of which are published or owned by Chinese conglomerate Tencent.
[135] The following table lists the top ten video games of decade based on Metacritic's aggregate review scores.