24: The Game

The musical score was composed by Sean Callery, while the script was written by Duppy Demetrius and the series production team.

24: The Game makes extensive use of actors' voices and likenesses from the TV series, as well as using a script and music score from the same production team.

The story features three plotlines that overlap around a character from Jack Bauer's past named Peter Madsen.

There is also a stealth mode which has the character stoop, walk silently (unless running), duck behind any low obstacles they can hide behind and be less detectable by sound.

A horizontal target range is highlighted on the chart, which the player must aim for the stress level to be within in order to advance the interrogation.

[1] A large number of characters from seasons two and three feature in 24: The Game, with each using the original actor's likeness and voice acting.

Main characters returning include Jack Bauer, Kimberly "Kim" Bauer, Tony Almeida, Michelle Dessler, Chase Edmunds, David Palmer, Max, Kate Warner, Chloe O'Brian, and Ryan Chappelle, with Peter Madsen being voiced by Christian Kane.

[6] The game begins with Jack Bauer waiting outside a ship in Los Angeles harbor where terrorists are going to release a ricin bomb in the water supply.

While distracted, terrorists activate an EMP, attacking and taking over the CTU LA main building, holding the staff members hostage.

The terrorists execute these hostages, including data analyst Sean Walker and eventually escape with a stolen hard drive.

Jack manages to find and rescue Kim and recover the stolen hard drive with the help of undercover agent Chase Edmunds.

[1] A major earthquake occurs in Los Angeles, caused by terrorists detonating explosives at focal points (places where fault lines intersect).

Fort Lesker, U.S. Military base and the epicenter of the earthquakes, is attacked and taken over by terrorists, who then begin stealing weapons-grade plutonium before attempting to smuggle the weapons out of the U.S. to the Middle East.

[8] The music score had been prepared by Sean Callery,[8] while a script had been created by Duppy Demetrius in collaboration with the 24 production team.

[citation needed] The press release was accompanied by a press-only video featuring Kiefer Sutherland describing some of the story and gameplay elements.

[8] The game made an appearance later that May at the E3 show in 2005, where four sections were demonstrated: a third-person shootout, an interrogation scene, a computer tech minigame and a driving sequence.

[14] Eduardo Vasconcellos of GameSpy praised the game's storyline and high-quality voice work, but criticized the "jagged" visuals that caused character renderings to look "off".

He also complained of the lack of responsiveness in the controls, the "disjointed and awkward" camera angles, and the slowness with which some enemies react to the player.

[7] Items from the TV series such as multi-perspective screens (as shown on the box cover) were popular for illustrating multiple viewpoints of an objective.

The script was generally described as being a redeeming feature of the game, although fans of the series may find that the viewpoints, motives and reasoning of the villains isn't covered well.

The third-person shooter sections suffered from poor camera-angle management, making targeting enemies feel "awkward and disjointed".

[7] The Times gave the game four stars out of five and said it was "more for 24 fans, who will instantly love it — so long as they don’t mind another TV addiction to feed.

"[27] The Sydney Morning Herald gave it three-and-a-half stars out of five, stating, "Newcomers to the trials and tribulations of Jack Bauer are unlikely to be impressed by this game's generic shooting and driving action.

"[25] Detroit Free Press gave it a similar score of two stars out of four and said: "The controls are just too unpolished to make it worthwhile, though.

One of the interrogation mini games in progress, showing a suspect being broken