3-D Docking Mission is a simulation game for the Apple II written by Chris Oberth.
[1] The game was published by Programma International and The Elektrik Keyboard of Chicago, Illinois in 1978.
The ship begins each round with a limited supply of fuel (40 points) which is consumed as the player uses thrusters to pilot the craft.
If the ship reaches the mothership and successfully enters the docking port, the player wins the round and a new one begins with more densely grouped asteroids.
[2][3] The game presents the player with two views of the playing area — one from above and one from the side.