Additionally, Conitec also markets the system for uses such as advergame development and the creation of real-time presentations, simulations, and virtual exhibitions.
The engine automatically updates the game state on all machines when playing over a network, but also provides functions for more low-level multiplayer programming.
However, software like Blender, 3ds Max, Maya and Adobe Photoshop or GIMP can also be used to create professional imagery and models for Gamestudio.
With it, the user may position the various objects, assign actions to models (also known as entities) which are defined through scripts, assign textures to level geometry, and build levels using the Binary space partitioning tree (or BSP for short) technique.
WED is the main program of Gamestudio, the user can startup their game from here, attach the scripts to it, etc.
WED is the location where the user can merge all the parts of their game (programming, 3d graphics, levels).
The left central section lists objects in the level, textures, and some other things.
When right-clicking on something and choosing properties, the user can manually enter a position, assign an action to an entity, or adjust textures on the individual sides of a block.
Models are made of meshes, a group of vertices and triangles (often called "polygons") put together to form a shape; a skeleton of bones for animation; one or several textures for the skin; and effect files (.fx) for shaders.
Textures are frequently created in external graphics editors and imported from a BMP, TGA, or PCX image file.
Models don't have to follow the restrictions that BSP has which, along with faster rendering, makes them a better choice for level design in most cases.
It is similar to the real C language, but includes many aspects that make it easier than C. Unlike C-Script, Lite-C supports the full C/C++ variable set, structs, and external classes, and is compiled instead of interpreted.
The Intense X plug-in is designed to assist in creation within Gamestudio without programming, integrating into the level editor.
Intense X uses artificial intelligence and pathfinding engines that attempt to remove the “cookie cutter” look that often accompanies other game design packages.
Two of them (3AM and 3PM) are paid for, while the third, Acknex User Magazine (AUM for short) is free, created and published monthly by George Dan Pirvu.
A special license term restricts the use of Gamestudio to applications that do not "propagate genocide against a certain group, race, nation or religion existing in today's real world".