3D body scanning is an application[1] of various technologies such as structured-light 3D scanner, 3D depth sensing, stereoscopic vision and others for ergonomic and anthropometric investigation of the human form as a point-cloud.
[8][9] The suitability of 3D body scanning is also context dependent as the measurements taken[10] and the precision of the machine [11] are highly relative to the task in hand rather than being an absolute.
Additionally, a key limitation of 3D body scanning has been the upfront cost of the equipment and the required skills by which to collect data and apply it to scientific and technical fields.
Scanning of moving humans with clothing at high resolution (usually 10–60 Hz) is technically possible, as reported multiple times by Chris Lane, Alfredo Ballester and Yordan Kyosev,[13][14] but the analysis and application of this data seems to be challenging.
But through consecutive scanning and a free algorithm called GRYPHON,[21] 97.5% of measurements meet ISO 20685:2010; a precision increase of 327%.