[1] After Realtime Worlds was placed into administration, the servers for online play were shut down later in 2010, but they were reactivated when online gaming company K2 Network purchased APB for £1.5 million and relaunched it under their subsidiary company Reloaded Productions as a free-to-play game, renamed APB: Reloaded.
In 2015, Deep Silver announced versions of the game for the PlayStation 4 and Xbox One in collaboration with Reloaded Productions and The Workshop Entertainment for release in 2015.
[12] APB: All Points Bulletin takes place in the modern-day city of San Paro where there is a constant battle between Enforcers and Criminals, and the player will need to decide to which faction they want to belong.
Players earn money for participating in these missions, which can then be used to upgrade weapons, vehicles, and their character appearances, all of which influence the game.
Two of the districts feature their own fully persistent portions of San Paro, with their own pedestrian AI and a dynamic day/night cycle, along with certain contacts and missions.
The third district acts mainly as a social component, being much smaller, having no pedestrians, restricting weapon and vehicle access, and featuring garages, auction houses, music studios, and several other non-player character (NPC) terminal shops.
The level decreases as the player hinders their faction; for instance, team-killing, dying, and destroying city objects as Enforcers.
It features established acts, but also emerging artists including Honey Claws, Atlas&i, Avosetta, Negative pH, Paulie Rhyme and Pendulum.
In the interim time, Realtime Worlds developed the video game Crackdown, released in 2007, which bore some resemblance to the concepts that were to be in APB.
On 14 April 2008, Realtime Worlds announced that it had raised $50 million for APB and other future projects.
[20] In this same announcement and subsequent interviews, the company stated that the game was now scheduled for release on Microsoft Windows in 2009, and with options for eventual versions on the Xbox 360.
[21] On 21 April 2008, Realtime Worlds announced that it had reacquired the global distribution rights for APB, significantly amending the arrangement made in 2005 with Webzen Games.
[23] In June 2009, Andy Eddy from teamxbox.com reported, "Not only did a spokesperson indicate to me after the EA announcement that the title was being developed for Xbox 360, during today's presentation [at E3 2010], Realtime's Dave Jones said that the first consideration would be the PC release, and then it'll come to the console side.
On 30 April 2010, a press release was published by official fansite APB Evolved that included pricing information and release dates: 29 June 2010 in North America, 1 July in Mainland Europe and 2 July in the United Kingdom.
Under these terms, Unit Game would take over development for an all-new APB mobile game starting with the Asian market and then expand worldwide, while Little Orbit would keep the rights to the current APB Reloaded title on PC, Xbox One, and PlayStation 4 to continue developing and expanding on that title.
John Walker from Rock, Paper, Shotgun stated "Whatever their reason is, they've crossed a very obvious, very ridiculous line.