Players progress through the story by interacting with objects in each scene and moving them around, like clicking on jellyfish that light up or stamping a train ticket.
[6] A Memoir Blue began as Cloisters Interactive founder Shelley Chen's Master's degree thesis project.
[7] After partnering with Annapurna Interactive, she describes shaping the story away from being solely based on her personal experiences in the hopes of creating "something that everybody could relate to".
"[18] John Friscia of The Escapist gave a positive review and called the game a "finely crafted piece of art.
[17] In a negative review, Stuart Gipp of Nintendo Life gave the game 4 stars out of 10 and criticized the unremarkable premise, unengaging gameplay, and lackluster story while commending its visuals.