Florence (video game)

Lead designer Ken Wong wanted to create games that eschewed violence and was inspired by his work on Monument Valley to have a more narrative-focused experience that included puzzles.

The game plays out linearly, requiring input from the player in the form of short minigames which help mimic or reveal Florence's thoughts and actions.

[3] The game follows Florence Yeoh, a 25-year-old woman who lives alone and is settled into a monotonous routine of working at her job and mindlessly interacting with social media on her commute.

[9] The staff discussed how film and books regularly explored love and human emotions, but that it was missing from game design and it would be a "good challenge.

[8] Wong and the team were inspired by film in creating Florence, and specifically cited 500 Days of Summer, Eternal Sunshine of the Spotless Mind, and Titanic.

[11] The team decided to use music as a substitute for dialogue throughout the game, with the cello representing Krish while the piano follows Florence.

[14] Mountains used musical themes for the characters after accidentally creating them during development of the "Groceries" chapter, where Krish and Florence have their first fight.

[15][16] One staffer, who served as a lead developer on Florence, accused Wong of abusing him emotionally "to the point of depression and suicide.

[18][19] A policy was implemented after Florence's development that allowed staff to decline one-on-one meetings with Wong if they thought he was overstepping and to use a safeword that would immediately end any conversation with him.

[4] Tim Biggs of The Sydney Morning Herald felt that the minigames made Florence "truly special" and that it was "breathtaking and emotionally affirming".

[2] Jordan Erica Webber of The Guardian praised Florence's ability to capture "what it's like to fall in love for the first time.

[4][5][32] Destructoid's Andriessen stated that the game left him with a "pessimistic opinion" about love and noted that "it's the narcissistic pursuit of their real passion, art, that wins out in the end.

[33] Ken Wong, Florence's lead designer, described the game's sales as "okay" and stated that "Premium mobile is tough.

"[33] At a panel discussion, Wong mentioned that half of the sales for Florence were from China, and noted that more people had played the game in Mandarin than in English.

Florence shows the awkwardness of a first date through a puzzle minigame. As Florence becomes more comfortable talking with Krish, the puzzles become easier. [ 2 ]
Ken Wong, the lead designer for Florence , wanted to create a game that eschewed violence. [ 8 ]
From left to right: Florence composer Kevin Penkin, producer Kamina Vincent and creative director Ken Wong at the 2019 Game Developers Choice Awards