The Pathless is an action-adventure video game developed by Giant Squid and published by Annapurna Interactive.
By exploring the game's world and solving puzzles, players would collect crystals which can be used to upgrade the eagle's abilities.
Players will lose the crystals they have collected when they are defeated by the cursed spirits, though there is a short time period where they may be recovered before they disappear.
[1] A dark curse threatens the world, stemming from an ancient island at the end of the sea where the god-spirits, the Tall Ones, reside.
The Eagle Mother speaks to the Hunter and bids her to cleanse her four children, the other Tall Ones who have also been cursed by the Godslayer, in order to stop his plan to destroy the world.
Throughout her quest, the Hunter can learn of the Pathfinder, a man who believed that the world the Tall Ones had created and ruled was full of chaos.
The Pathfinder acquired the Sun Sword, a weapon unmatched by any other except for its twin the Moon Bow, via the ritual sacrifice of his followers, and became known as the Godslayer.
Upon heading to the mountains to find and cleanse the fourth spirit, the Hunter is attacked by the Godslayer, who realizes that the Eagle is not a normal bird, before leaving again for the Floating Isle to prepare for his ritual ascent to godhood.
There, Cernos, Sauro, Nimue, and Kumo grant her the Moon Bow and send her to the top of the tower to face the Godslayer.
If the player has found all fifty-seven lightstones throughout the game and collected the four gifts of the Tall Ones, a post-credits scene shows the Eagle cleansing the Hunter of the curse and reuniting with her.
Therefore, the team decided to remove the mini-map feature typically seen in open world maps in order to facilitate exploration.
[5] Initially set to be released in 2019, the game was first delayed to early 2020 and then subsequently to late 2020 as the team needed additional time for development.
[12][13][14] Chris Carter of Destructoid praised the dashing mechanic of The Pathless, in which the player would shoot at targets to keep their momentum, writing "It not only looks amazing in practice, but it's fun to keep running and jumping".
Awards, the Academy of Interactive Arts & Sciences nominated The Pathless for "Outstanding Achievement in Original Music Composition".