Abobo's Big Adventure

Written by I-Mockery.com founder Roger Barr, programmed by Nick Pasto (AKA: PestoForce), with art and animation by PoxPower, Abobo's Big Adventure was released in January 2012 to positive critical reception.

As the crowd cheers for the reunited pair, they suddenly leap out of the ring and begin to graphically murder everyone within reach.

By 2009, the first three levels of the game were completed and revealed at San Diego Comic-Con, playable with a NES controller as originally intended.

[4] A downloadable version of the game has also been released,[6] while the team plans to continue to showcase the arcade cabinet at various conventions.

[11] Rock, Paper, Shotgun's Adam Smith stated that while the combination of various sprite styles could be reminiscent of various webcomics, the game was created with the original influences in mind, not just the characters.

[12] Wired called it "8-bit parody done right", further praising it for deviating from similar titles by offering more than simplified graphics and sounds, and that "the fearlessness with which it mocks these age-old heroes portrays an almost tangible love for them at the same time".

[13] 1UP.com editors Jeremy Parish and Bob Mackey both praised the game as well, with Parish questioning whether it blurred the line between "parody and appropriation [...] you could make a case for it being a Dada-ist expression", while Mackey asserted he still felt it was parody, but that the controls for each aspect of the game had been replicated "dead on.

"[15] Yoshihisa Kishimoto, creator of Double Dragon, has stated in a Polygon interview that he was supportive and loved the game.

The arcade cabinet's controls were designed to resemble a NES controller, while a trackball acted as a mouse . [ 2 ]