The result is not unlike using the aircraft pictured in the book's pages as a fixed, non-moving spatial reference point.
This provides an easy way for newcomers to the game to get a feel for what each maneuver does, and hence a reasonably quick way to get up to a competitive level of play against opponents.
These games added factors such as altitude difference, ammunition supply, wind speed, and jammed guns to the basic game (which assumed the guns always worked and had an endless supply of ammunition, and that the players would fly at the same altitude throughout in still air).
[1] Schuessler commented that "enjoy trying to figure out how this little paper computer always gets you back to the same page with the right pictures showing.
"[1] In Issue 34 of Phoenix, D. Aldridge noted the relatively high cost of the game in the UK – nearly £10 – but admitted: "you do get a greater sense of involvement than you do from shoving counters around a board."
By completely hiding the actual mechanics of the game in the flipbooks, it didn't feel like a wargame.
In February 2024 a successful Kickstarter project to update the graphics and release a new set of books was launched.