[2] Each player attempts to raise their region from subsistence farming to a more advanced social and technological society through trade, diplomacy and possibly combat.
As reviewer Phil Kosnett noted, the emphasis in the game is multiplayer co-operation and trade, and it only becomes a wargame if one player starts an arms race.
In 1976, SPI produced three games in its "Power Politics" series: Russian Civil War, The Plot to Assassinate Hitler, and After the Holocaust.
"[1] In his 1977 book The Comprehensive Guide to Board Wargaming, Nicholas Palmer called the game "a fascinating choice of strategies [...] Highly innovative.
"[9] History professor Martin Campion tried this game as an educational tool and reported in The Guide to Simulations/Games for Education and Training, "I have proved, with a small group of volunteers from our class "The Future as History", that it can be played by ordinary college students, but it takes a long time to get the game started."
He admitted that "it is something quite different from the run-of-the-mill simulation game", and concluded "it does give a good basic understanding of the difficulties of managing an economy.
Train noted that the lack of spreadsheet technology in 1977 meant a lot of paperwork was required, and concluded, "If you are the sort of person who derives fun and a sense of accomplishment from filling out your tax return, you will probably like this game.