Age of Ruin (role-playing game)

The plague and severe climate change have caused the survivors to mutate, knowledge of the past has been reduced to word-of-mouth, and the latest generation (the player characters) have no idea of what the world was like in the 20th century.

If the character has a large enough Mind Strength, the player can choose psionic abilities, but each of these comes with a randomly chosen Mental Malady such as a phobia or mania.

The chief designer of Age of Ruin was Clay Gibson, with additional material by Joe Fenicle, Jarett Hendricks, Mike Kennison, Frank Russell, and Brian Schrunk, and artwork by Joe Fenicle, Chuck Matheny, and Terell Thomas.

[2] Cutting Edge released one resource for this game system, a 96-page softcover campaign setting called Realm of the Beast, also published in 1990.

"[4] In Issue #52 of Challenge, Steve Maggi scorned the crude cover art, commenting, "This game easily ranks as the worst in appearance of those I've seen.