The following year, Battleline published a game expansion, Dauntless, that added thirty Japanese and American airplanes from the Pacific Theatre as well as a six-piece geomorphic map.
[1] Three years later, Kevin Zucker revised the game for Avalon Hill, replacing the numerical data on the airplane cards with colored diagrams.
[1] In Issue 54 of the UK magazine Games & Puzzles (November 1976), Nick Palmer noted that "Air Force is by a small American company whose products have attracted increasing attention for their consistently high quality."
Palmer thought that "Simultaneous movement and a complex but realistic-looking system for determining speed and permissible manoeuvres result in an enthralling struggle for the best attack positions."
"[5] In his 1977 book The Comprehensive Guide to Board Wargaming, Palmer noted "Map rather bland, since some scenarios involve disregarding terrain" but concluded, "Good tactical stuff.
He also thought game designer Kevin Zucker "deviated greatly from the spirit of Air Force and didn't heed the suggestions [of playtesters] to get back on track.
"[3] In The Guide to Simulations/Games for Education and Training, Martin Campion warned "The game system is intricate and hard to learn, but it plays very easily once the players get started.