Alice: Madness Returns

Alice: Madness Returns is a 2011 action-adventure game developed by Spicy Horse and released by Electronic Arts for Windows, PlayStation 3 and Xbox 360.

The remainder of her arsenal is somewhat akin to the benign and mundane items that take on a deadly quality in Alice's tainted Wonderland in the first game.

The Teapot Cannon fires tea sieves that explode to cause heavy damage and, like the Hobby Horse, break barriers.

Within events of the first game, Alice Liddell, believing herself responsible for a fire that consumed her home and her family, escapes into a twisted version of Wonderland.

[4][5][6] Alice, now 19 years old,[6] resides at an orphanage in Victorian London, under the care of Dr. Angus Bumby, a psychiatrist who uses hypnosis to help his child patients forget their memories.

Though initially idyllic, the peaceful land quickly becomes corrupted by an entity called the Infernal Train that rampages through it, leaving behind the Ruin, a force that attempts to stop Alice.

In the real world, Alice learns from the family solicitor, Wilton J. Radcliffe, that her older sister, Elizabeth (nicknamed "Lizzie"), was first to die in the fire, despite being the farthest from its source, and had been locked in her room.

Returning to London, Alice starts to recall her memories of the night of the fire and realizes that Dr. Bumby is responsible for the deaths of her sister and her whole family.

She comes to the conclusion that Dr. Bumby is attempting to erase the memories of the fire from her mind and, as he has done with other children, trying to leave her (and the orphans) as "blank toys" to be taken by abusive masters and child molesters for a price.

Dr. Bumby admits to his crimes, and even attests to setting Alice's home on fire after Lizzie refused his advances, removing any witnesses to having raped her that night.

He points out that by wiping out her Wonderland, he will make her forget the events of that night, while he continues as a member of high society and secretly sells young children for prostitution.

Alice defeats the Dollmaker in Wonderland, giving her the strength in the real world and in her mind to push Dr. Bumby into the path of an oncoming train, killing him.

[8][9] Two pieces of concept art accompanied the announcement, along with the information that the original game's writer and executive producer would also return for the sequel.

[11] At EA's Studio Showcase in July 2010, more details about the game were shown, including its current title, Alice: Madness Returns.

Despite (or perhaps because of) the fan video eight months prior, it also portrays Alice in therapy: after being hypnotized by her doctor in a bizarre office filled with prosthetic arms hanging from the ceiling, as she opens her mouth to speak, large amounts of blood and teeth pour out.

GameSpot released footage of a gameplay demo whilst interviewing an EA executive producer Joel Wade in April.

[16] In 2013, American McGee admitted that he wished he had had more time to polish the game by compressing the action, removing a lot of the "filler" content and fixing some of the annoying bugs.

The artbook of Alice: Otherlands, was released on 30 October, 2015 along with several digital assets on Kickstarter for being unable to sell physical copies once the campaign had ended.

[27] In 2023, on Patreon and released to the public via YouTube, American McGee posted 5 tracks of 'Alice: Asylum Conceptual Music & Soundscape Experiments' which was arranged by Alex Crowley and used for narrative inspiration during pre-production.

[33][36] Alice Liang from 1Up.com gave the game an B-, praising the platforming and controls but felt the game did not live up to its full potential, stating: "Sadly, Alice: Madness Returns provides a visually interesting world, with competent gameplay mechanics, but it ultimately fails to completely draw the player into the depths of its promised insanity to satisfaction.

[48] On July 15, 2013, McGee announced that a campaign for the production has begun on Kickstarter to help fund the project, titled Alice: Otherlands, a series of animated film shorts.

To help promote the campaign, McGee released a video on his personal YouTube and Vimeo accounts, explaining the concept of Alice: Otherlands and how the funds will affect the production of the film.

[57][58] According to McGee, Alice, now 20 years old,[6] will enter the minds of two[59] famous historical figures, Richard Wagner[60][61] and Jules Verne,[62] and discover the horrors of the human subconscious.

Alice will learn of an "insidious evil lurking in every corner of Victorian London" with the intent of capturing its inhabitants in a nightmarish "prison of the mind".

The two film shorts vary in length, have their own unique animation style, and a different soundtrack composed by Chris Vrenna and Walter Sickert and the Army of Broken Toys.

[63][64] In several interviews, McGee expressed his desire to make Alice: Otherlands into a video game as originally planned, but stated that will depend entirely on the overall success of the animated shorts.

[70] Furthermore, McGee announced that he is no longer interested in pursuing future projects regarding the Alice franchise, even if EA were to reconsider their stance with production of the game.

Alice as seen in Madness Returns , wielding the Vorpal Blade
Cover of The Art of Alice: Madness Returns