Their emotional status can range from confident, stable, uneasy, shaken, hysterical, and broken.
This means that the crew members will not always obey the player's orders and can be frozen by fear or unwillingness to enter a hazardous situation.
Sending a character off alone can negatively affect their emotional status, causing them to perform poorly.
When the crew is reduced to three there is the option of activating the ship's self-destruct sequence and escaping in the Narcissus.
"[6] Retrospectively, Stephen Kleckner of Thunderbolt wrote positively about the game, including it in his "must-play" list of Alien titles.