Alternate reality game

An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life, online activities and AI out of control.

Across the board, a diverse range of organizations, such as businesses, nonprofits, government agencies, and schools "can learn from the best practices and lessons of ARGs to similarly take advantage of new media and collective problem–solving".

They hired Sean Stewart, an award-winning science fiction/fantasy author, to write the story and Pete Fenlon, an experienced adventure game "worldbuilder", to serve as developer and content lead.

The game, dubbed "the Citizen Kane of online entertainment" by Internet Life,[11] was a runaway success[12] that involved over three million active participants[13] from all over the world during its run and would become the seminal example of the nascent ARG genre.

[4] An early asset list for the project contained 666 files, prompting the game's puppet-masters to dub it "the Beast", a name which was later adopted by players.

[14] A large and extremely active fan community called the Cloudmakers formed to analyze and participate in solving the game,[15] and the combined intellect, tenacity and engagement of the group soon forced the puppet-masters to create new subplots, devise new puzzles, and alter elements of the design to keep ahead of the player base.

Although the Beast ran for only three months, it prompted the formation of a highly organized and intensely engaged community that remained active[17] years after the game concluded.

Perhaps more significantly, it inspired a number of its participants to create games adapting and expanding the model, extending it from an anomalous one-time occurrence to a new genre of entertainment and allowing the community to grow even after the Beast itself concluded.

Members of the Cloudmakers group went on to form ARGN, the primary news source for the genre, and Unfiction, its central community hub, as well as designing the first successful and widely played indie ARGs, such as LockJaw and Metacortechs, and corporate efforts such as Perplex City.

When placed in their location, the radio's lights changed from red to green, and they began to emit a string of Morse code, which revealed hidden images when decoded[19] with Robot 36.

Portal was updated again on March 3, 2010, at 2:24 PST with the description "Added valuable asset retrieval",[21] The game ending was retconned to add the Party Escort bot, who dragged the player back into the enrichment center rather than allowing them to escape.

[27] The game pushed players outdoors to answer phones, create and submit content, and recruit others, and received as much or a more mainstream notice than its predecessor, finding its way onto television during a presidential debate,[28] and becoming one of The New York Times' catchphrases of 2004.

[29] As such, I Love Bees captivated enough fans to garner significant press attention, and partly because of this publicity, Halo 2 "sold $125 million in copies the first day of release.

In 2005, a pair of articles profiling 42 Entertainment appeared in Game Developer magazine and the East Bay Express, both of which tied into an ARG[36] created by the journalist and his editors.

Roughly a year after I Love Bees, 42 Entertainment produced Last Call Poker, a promotion for Activision's video game Gun.

Mind Candy, the production company, has also produced a board game related to the ARG and plans to continue it with a second season beginning 1 March 2007.

42 Entertainment released Cathy's Book, by Sean Stewart and Jordan Weisman, in October 2006, shifting the central medium of this ARG from the internet to the printed page.

The young-adult novel contains an "evidence packet" and expands its universe through websites and working phone numbers, but is also a stand-alone novel that essentially functions as an individually playable ARG.

The game was designed by 42 Entertainment and, due in part to many large-scale real-world events, such as a lavish show at the Bellagio Fountain in Las Vegas as well as a prizes of a trip into space[47] and having a winner's name engraved on all AMD Athlon 64 FX chips for a certain period of time,[48] received large media attention.

In that ARG, fans discovered leaked songs on thumb drives in washrooms at concerts,[50] as well as clues to websites that describe a dystopian future occurring in 2022.

[54] Notably, Why So Serious prompted a great deal of collaborative organizing and action; players went to the streets campaigning for Harvey Dent and gathered in New York City as a part of gameplay.

Accessing the number as a bulletin board system yielded large ASCII art images, all leading towards the announcement of the game's sequel, Portal 2.

[56] Later, prior to release of Portal 2 in 2011, a much more expansive ARG called the Potato Sack was run, arranged by a number of independent developers working with Valve, to simulate the re-booting of GLaDOS.

Players participated over a six-week period, using social media, mobile devices, and apps, while visiting locations from the story in and around Los Angeles.

The puzzle focused on exploring the concept of Six degrees of separation by presenting a man's photograph and his first name, "Satoshi", asking players to locate him.

In 2020, Tom-Lucas Säger used image recognition software and located Satoshi, reporting it to Laura E. Hall, who ran the website tracking information about the hunt.

The site was focused on a fictitious company prevalent in the storyline of the TV series, and the game was promoted through television advertisements run during Lost episodes.

The episodic release of the film, supplemented by an ARG transmedia marketing campaign, created a viral effect and over a million users downloaded the movie.

[82] Project Architeuthis, created for the U.S. Navy as a recruiting device for its cryptology division, won numerous awards, including the 2015 Warc Grand Prix for Social Strategy.

A number hidden in graffiti as part of the Year Zero ARG
A physical prop from Year Zero