America's Army has also been used to deliver virtual military experiences to participants at air shows, amusement parks, and sporting events around the country.
America's Army achieves a high realism level in terms of visual and acoustic representation of combat, firearm usage, and mechanics, but its critics have alleged that it fails to convey wartime conditions as accurately as it claims.
BDX maps focus on the basic movements and maneuvers, allowing players to quickly learn how opposing forces play and adjust their strategy for future engagements.
Forward Line Operations (FLO) are larger 12 vs. 12 mission-based exercises allowing players to use the skills learned in their Battle Drills to achieve success.
Set in the fictional Republic of the Ostregals, players assume the role of an 11B Infantryman practicing combat maneuvers at Joint Training Center Griffin (aka The Proving Grounds) as well as a MOUT (Military Operations in Urban Terrain) training environment quickly assembled using existing building infrastructure, Conex shipping containers, and local materials.
This training is crucial to the player's success as part of the Long Range Combined Arms–Recon (LRCA-R) team, a full spectrum capable unit for doing special operations missions deep behind enemy lines.
In the official Frequently Asked Questions page the developers confirmed in a statement that one of the reasons people outside the United States can play the game is "We want the whole world to know how great the U.S. Army is."
[22] The game aims to become part of youth culture's consideration set as confirmed by Army Deputy Chief of Personnel Timothy Maude in testimony before the Senate Armed Services Committee.
[23] Guiding American players to the website is a major goal of the game and it was confirmed that twenty-eight percent of all visitors of America's Army's web page click through to this recruitment site.
In a booklet produced by the MOVES Institute, an article by Wagner James Au explains that "the Department of Defense wants to double the number of Special Forces soldiers; consequently, orders trickled down the chain of command and found application in the current release of America's Army".
"[26] After the game proved successful, the lack of the Army's acknowledgment for the contribution by the U.S. Navy led to tension and political fights over the project.
[27] Eventually, the project was withdrawn from the Naval Postgraduate School due to allegations of mismanagement in March 2004 and the development team was moved to two new locations.
About this time America's Army 2.5 Assist started out as a fix for a no longer working server list for Mac OSX based computers.
A hotfix was launched shortly after the game's release which addressed several problems with the authorization servers not being able to register that players had completed training.
Finnish [PCM] clan holds the record for the longest winning streak in the 20-year America's Army video game history.
[PCM] did not lose a single match for 388 days in 2011-2012 and in the same year they won the world championship in the game's most prestigious series, the teamwarfare league.
[45] It is billed as a "realistic and engaging game centered on exciting training exercises and includes a significant amount of authentic Army videos".
True Soldiers focused on the Army's core values by incorporating game play based on mission accomplishment, teamwork, leadership, and rules of engagement.
Described in an article from U.S. News & World Report, the idea of the Real Heroes program is "to tout ordinary people who, when thrust into danger, showed extraordinary courage".
On January 23, 2007, Real Hero Sergeant Tommy Rieman was recognized by President George W. Bush during his State of the Union address.
The VAE, enclosed in a 19,500 sq ft (1,810 m2) inflatable dome, was displayed at public events across the U.S., such as NASCAR races and air shows, and allowed participants to virtually experience aspects of soldiering.
Located inside the Franklin Mills Mall in Philadelphia, the 14,500-square-foot (1,350 m2) facility featured a number of interactive simulations and online learning programs to inform visitors about Army careers, training, and educational opportunities.
"[54] The head of Army Recruiting Command, Major General Thomas Bostick, called the AEC "a learning laboratory"—but not just for those who are thinking of joining.
Army experts and soldiers worked with students to teach them about robotics, optics, missiles, video games, and intellectual, emotional and physical development.
The America's Army Comics series,[59] available on the web and for mobile devices, unveils the story line that influences the plot for the game's missions and maps and gives the player a better understanding of their assignment and the challenges they will face.
In the series, players learn the saga of American forces deployed to the Ostregal Islands, a tiny foreign nation in the middle of a chaotic conflict.
Readers learn about Soldiers and the missions they do, their values, jobs, or Military Occupational Specialties (MOS), the high-tech equipment they use, and about the vast team of support on which they rely.
The comics are free and available to read on a browser or mobile device, through the America's Army website, or through IDW publishing using comiXology, Apple Books, Nook, Kindle, and others.
America's Army must create new experimental combat teams, forged together in secret Proving Grounds, and uncover the General's insidious plot before time runs out.
[68][69] From 2006 to 2011, artist and academic Joseph DeLappe carried out a protest titled "Dead-in-Iraq" using America's Army by logging onto the game's servers and using the in-game messaging function to type the name, age, service branch, and date of death of the over 4,000 American soldiers killed during the Iraq War, in response to the game's purpose as an army recruitment tool.