Joseph DeLappe (born 1963) is a UK-based American artist and academic best known for his art intervention pieces that explore contemporary issues in politics through new media installations and interactive gaming performances.
[2] DeLappe's 2006 intervention, Dead-in-Iraq, used an on-line game, America's Army, created by the US Defense department as a recruitment tool to memorialize the name and date of death for every US service member who died in Iraq, observing that America's Army was nothing but a sanitized metaphor to entice young people to enlist.
The first performance was conducted in the Digital Media Studio of UNR in 2002, and the second was in the Sheppard Fine Arts Gallery in 2003.
[5] This is another instance, much like the intervention in “dead-in-iraq,” where DeLappe uses a computer game for cultural and political criticism.
The slaughtering of the “Friends” characters as opposed to nameless users works to expose the shameful violence present in many computer games.
[10] Killbox (2016), created with Malath Abbas, Tom DeMajo, Albert Elwin (as the Biome Collective) is a computer game that explores the cost and consequences of drone warfare.
The work is a two-player game named after a military term, Kill box, for an area targeted for destruction.