Armalyte is a horizontally scrolling shooter in the style of Gradius released for the Commodore 64 by Thalamus Ltd.
During each level the player encounters numerous small enemy ships, many of which fly in fixed formation.
A crucial difference with a number of earlier scrolling shooters is that any weapons upgrades gained during a level are not lost if the player's ship is destroyed, but at the start of the next level, the player's ship loses all upgrades (except for the Batteries and Generators).
Music and sound effects were provided by Martin Walker, who was the programmer of Thalamus' fourth release Hunter's Moon.
Armalyte was critically acclaimed by several magazines and was given the following awards and/or ratings: Cyberdyne Systems announced that Armalyte 2 was being developed for the Commodore 64, with an intended 1990 release date, but the moving away of key team member Robin Levy made it impossible to progress on the graphical elements, and the game was ultimately cancelled.
[4] In 2013 Dan Phillips and Robin Levy formally announced that they had reunited and were resuming work on Armalyte 2, but they stressed that due to the geographic separation between them and their lack of access to working Commodore 64 hardware, it would be a long time before the game was finished, if ever, and that it might consist of no more than a single level.