Astrosmash

Astrosmash is a fixed shooter video game for the Intellivision console, designed by John Sohl, and released by Mattel Electronics in 1981.

[3] It was also promoted in the United States and Canada via a high score contest where top scorers were flown to Houston for the finals.

You can roll up big scores by hitting a spectacular barrage of falling rocks, bombs, guided missiles and attacking UFOs..."[2] Astrosmash resembles a cross between Space Invaders and Asteroids.

The player controls a laser cannon that can scroll left or right along a flat plane in order to target falling objects, such as large or small meteors, large or small spinning bombs, and guided missiles, as well as a UFO that crosses the screen from time to time at higher levels.

Each target hit increases the player's score; it decreases by half as much each time a meteor reaches the ground, or a laser cannon is destroyed.

[8] Astrosmash was conceived when a game called Meteor!, an Asteroids clone, did not fill up the ROM space of an entire cartridge.

In rare instances, if the console's reset button is pressed rapidly, an error can occur, resulting in the game starting in the original Meteor!

[10] Astrosmash was reviewed in 1982 by Video magazine where it was described as "an obvious attempt to provide Intellivision-ites with a solitaire arcade-style target game".

The color-coding of stages corresponding with difficulty level and player score was described as "not a bad idea", but reviewers noted that "the greyish blue used for the 1000-to-4999-point range is especially odious" and described this hue as "assaulting the optic nerves".

[13] Astrosmash T-shirts are worn by the characters Cisco Ramon, in the first season of The Flash, and Sheldon Cooper, in various episodes of The Big Bang Theory.

A laser cannon defends the Earth from a meteor shower .
Astrosmash cartridge inserted and the overlay on the left controller