[2] Various methods may be employed to this end, including narrative perspective in writing or technical design in the performing arts.
[3][4] An early example of audience immersion is from the 1846 travelogue Pictures from Italy by Charles Dickens, in which the narrator, speaking in the first person, addresses the reader using second-person pronouns, allowing the reader to "picture themselves with Dickens as he travels.
[6] For example, the 2019 Cold War play Anna used binaural sound transmitted through headphones to make "each spectator culpable in the tale of spying, surveillance and secrets" in a voyeuristic manner.
[9] Many audiovisual media formats including video games attempt to employ audience immersion.
[1][2] In video gaming, audience immersion has been studied as a strategy for promoting behavior change for the implementation of public health objectives.