In 1999, she merged her site with Zuper, by fellow artist and designer Michaël Samyn (whom she subsequently married) to create Entropy8Zuper!
[6] During this period, they created works such as The Godlove Museum, a website that showcased their storytelling strengths by merging Biblical stories with narratives drawn from their own lives and contemporary culture.
[7] Harvey and Samyn left net art for videogames in the early 2000s, when they felt that the web was becoming too much like a shopping mall.
[10][11][12] For a while Auriea was living in New York and Michaël in Belgium, and during this period they created Wirefire, a multimedia software interface that allowed them to communicate in a way that they considered less predictable and more creative than either chat or video.
If they wander off the path, they will encounter the Wolf, and the phase of the game that takes place once the player reaches the grandmother's house changes substantially.
Harvey and Samyn's most recent game, Sunset (2015), has players in a fictional South American city in the midst of a revolution.
Unlike in many games, the player is not a warrior or a savior, but a housekeeper, a strategy that focuses attention on the difficult lives of civilians under conditions of war.
[20] The protagonist of the game is Angela Burnes, an African-American engineer who emigrated from the United States to the fictional South American town of San Bavón in the republic of Anchuria in search of a good life, and instead wound up cleaning the ultra-modernist penthouse of a wealthy man in a war zone.
[21] As a housekeeper, the player is kept inside the apartment and allowed to carry out mostly small actions that do not seem to hold much promise of changing things, such as writing notes or switching the employer's radio station to a pirate channel.
Symbolic imagery evoking concepts of Memento Mori is found in the skull (bone), a face (nature), a rose (beauty), and a braid (death).