Aurora Feint

In the Smith, players completed blueprints by collecting a certain amount of resources within an allotted time, gaining access to new types of weapons.

In the Tower, player completed magic books by solving puzzles within an allotted number of moves, gaining improved mining efficiency.

Details of the plot and story are limited but text in the game's opening trailer provides some hints: "What is it that separates reality from fantasy?

The developers wrote in a forum post and discussed in an interview that the initial release of Aurora Feint The Beginning was created over the course of 10 weeks.

"[14] Aurora Feint II: The Arena was praised in a preview release for its "Lord of the Rings aesthetic" and for standing apart from other match-three games.