It was quickly learned and immensely popular, and is credited with making Nintendo's fledgling portable gaming system a success.
[9] Subsequent versions of Windows included casual games Minesweeper, FreeCell, and Spider Solitaire.
The company published four Microsoft Entertainment Packs for casual gaming on office computers from 1990 to 1992.
[11] In 2008 and 2009, casual social network games rapidly attained mainstream popularity following the release of Mafia Wars for Facebook, and Happy Farm in China.
[12] Happy Farm inspired many clones, including the most popular social network game, FarmVille (2009), which peaked at 83.76 million monthly active users in March 2010.
Newer smartphones, with large color displays and intuitive tapping-and-dragging user interfaces, gave way to a rising industry during the 2010s with high accessibility through downloadable app marketplaces.
[10] It published a print magazine and hosted annual conferences called "Casual Connect" in Seattle, Kyiv, Amsterdam and London with what it said were "upwards of 7,000 professional attendees each year".