He noted that many players prefer to play the Basic game without the extra randomness introduced by the Windmill.
He also warned that games could take longer than the advertised "60–90 minutes", saying, "You should be prepared to wait for your turn for a long time, especially if one of the players is prone to analysis paralysis.
"[4] Rick Heli, writing for Spotlight on Games, felt the rules were too constraining, commenting "I kept seeing perfect moves without having the chance to do anything about them."
He concluded that the game seemed to be tailored to a particular type of player, saying, "Overall, I think Australia will be best appreciated by those who play with flair, who love to plan in detail and pull off a dramatic power play because frequently a single move can set off a chain reaction of scoring.
"[3] Beate Fixl, writing for the Austrian site Spieltest, called it, "All in all a nice game and nice components," but she noted that due to the lack of player interaction, there are games better suited for tacticians "and those who like to thwart other players.