Critical reception towards Aveline has been mostly positive, particularly for her status as a prominent female character of color and her role in the fictionalized depiction of the Atlantic slave trade in the Assassin's Creed series.
In an interview with Evan Narcisse from Kotaku, Liberation writer Jill Murray explained that Aveline was concepted by developmental staff at Ubisoft Sofia at the beginning of the project, which predated her involvement.
[4] Weapons employed by Aveline include dueling pistols, a cane knife, a whip she appropriates from a slave master at a predetermined point in the narrative of Liberation, poison darts fired from a blowgun or a modified parasol, and the Assassins' signature Hidden Blade.
Many of Aveline's in-game movements for Liberation were taken directly from those designed for Connor and Haytham Kenway, the two playable characters of Assassin's Creed III; only a handful of her animations, such as walking and running, were replaced.
[3] The main story of Liberation covers twelve years of Aveline's life, from 1765 to 1777, and focuses on her mission to dismantle the Templar Order in New Orleans, who are attempting to take over Louisiana amidst its transition of control from France to Spain following the French and Indian War.
Aveline is able to kill de Ferrer and retrieve one half of the Disk, while also being unexpectedly reunited with her mother Jeanne, who she learns is an old acquaintance of Agaté and was also trained as an Assassin, but refused to join the Brotherhood due to their violent ways.
Pretending that she genuinely intends to pledge herself and the Prophecy Disk to the Order, Aveline meets with Madeleine at the St. Louis Cathedral, where she kills her stepmother, thus finally ridding New Orleans of Templar influence.
By 1784, Aveline has begun assisting Connor in his mission to rebuild the Colonial Assassin Brotherhood, and per his request, she travels to Rhode Island to find and recruit an escaped slave named Patience Gibbs.
[11] In an article published for Kotaku in February 2013, Narcisse considered Liberation to be the "best example of how to craft a character descended from African heritage in a video game", as it takes a historical moment where the action happens and finds ways to integrate the experience of being a mixed-race woman in 18th Century New Orleans into an interesting playable adventure.
[3] Conversely, Narcisse expressed disappointment that Aveline was voiced by a white actress, and contrasted the decision to the casting of an actor who has Blackfoot heritage for Connor, a character of Native American descent.
[12] Chris Suellentrop from The New York Times suggested that Aveline may have been "the greatest black heroine in the history of video games" in an article dated January 2014, and that she is deserving of a wider audience which he believed the early 2014 release of the high-definition makeover of Liberation for platforms far more popular than the PlayStation Vita should provide.
[14] On the other hand, Tobias Kraft criticized Aveline's characterization in his chapter of the book New Orleans and the Global South: Caribbean, Creolization, Carnival as "shallow" and that her motivations never goes beyond the "obvious trail" of heroic solidarity and individual sacrifice, and said that she falls short of the standards set by Jean Genet's Les Negres".
[16] Aveline placed favorably on PC Gamer's ranking list of Assassin's Creed series protagonists, with Andy Kelly calling her "infinitely more interesting than boring old Connor".
[17] In a 2015 discussion panel titled "The Visual Politics of Play: On the Signifying Practices of Digital Games", Professor Anna Everett took the view that Ubisoft's decision to feature Aveline as a lead character of a major video game franchise, while commendable, is undermined by the fact that Liberation is set in the colonial period of slavery which is "overdetermined in both its willingness to address this ignoble past and, arguably, its unwillingness to craft a powerful contemporary black shero tackling racial justice issues in the 21st century".
[18] The panel's chair, Professor Soraya Murray, devoted the first chapter of her 2017 book On Video Games: The Visual Politics of Race, Gender and Space to analyze Aveline's role within the narrative of Liberation and the franchise as a whole.
[19] Jagger Gravning from The Atlantic analyzed Aveline's choice of clothing, dialogue and mannerisms in Liberation as well the eponymous Black Flag DLC, and concluded that her gender identity or sexual orientation is ambiguous and may be open to interpretation.