To date none of these titles have been released in any other form and due to the download limitations imposed on the broadcasts and the termination of support for the system these games are no longer available on the commercial market.
Ganondorf, the evil boss of a gang of thieves, located the Triforce and was transformed into Ganon, meanwhile his baleful influence spread across the land of Hyrule.
[16] As luck would have it, on a Sunday a few days later, a youth from the far away Town Whose Name Has Been Stolen (それは名前を盗まれた街, Sore wa Namae o Nusumareta Machi) entered a fabulous portal in a fortune teller's tent and emerged in the dark of a distant land.
Due to the unstable nature of the magic associated with the fortune teller's portal, the youth's heroic quests in Hyrule were only possible for a one-hour period known as Zelda Time (ゼルダTIME).
[17][18] At the end of the hour the hero would be whisked away back to the City Whose Name Has Been Stolen and the portal would not regain its magical ability to transport the child to Hyrule until the following Sunday.
The Old Man's ability to see clairvoyantly also enabled him to sense when certain plot elements were occurring such as the kidnapping of the great fairy or the washing up of useful items by the seashore.
As the world's first satellite-based integrated radio-game,[3] BS Zelda's implementation of the streaming SoundLink broadcasts represented an early approach to dealing with the difficulty of meaningfully connecting vocal files to character actions.
[20] In order to allow the proper pacing of plot elements revealed in vocal files, the game progresses according to a strict time-based system.
[3] As a programming project, BS Zelda was considered by students to be exceptionally difficult due to the strict quality control imposed by Nintendo.
Simultaneously streaming "SoundLink" vocal files would be broadcast to players to provide an expanded fully orchestrated musical score as well as plot narration.
These vocal tracks were far too large for the 8M ROM capacity of the Satellaview, however as streaming files they were only temporarily stored as RAM which was then over-written as the game progressed.
[42] Due to the game's "amazing popularity", discussion during the King of Summer (夏休みの王様, Natsuyasumi no Ō-sama) SoundLink Magazine broadcasts was dominated by the subject throughout the month of August.
[43] With the "whirlpool of excitement across the country"[36] growing stronger rather than diminishing, it was decided that a September rerun would be made available for fans that had missed the initial run.
[19] Despite this, however, a small subculture of collectors and enthusiasts devoted to the restoration of these games have successfully managed to dump the digital information originally downloaded to and saved on the Satellaview's 8M memory packs.
Due to the lack of the sound files, the "Listen closely" segments are sometimes altered to be replaced with a display showing the text of the narration that originally accompanied the event.
Other restorations eschew the Satellaview options and favor an approach closer to making the game a 16-bit remake of the original Famicom The Legend of Zelda.
BS The Legend of Zelda: Ancient Stone Tablets) is an action-adventure video game first broadcast to Satellaview owners, in March–April 1997 and rebroadcast as reruns at least 3 times.
[52] Discovering the youth collapsed on the ground, Zelda and her aged companion Aginah (アジナ) (a character from A Link to the Past - brother of the more memorable Sahasrala) revive the child and discuss the recent and troubling premonitions they have felt concerning Ganon's return.
[52] As the youth travels through Hyrule collecting items and stone tablets, support comes from afar by telepathic communications from Aginah (voiced by Kōji Yada (矢田 耕司)), the fortune teller (Yasuhiro Takato (高戸 靖広)), Princess Zelda (Mariko Kōda (國府田 マリ子)), the Hyrulian soldier (Moriya Endou (遠藤 守哉)), and even the narrator of the game (Hiroshi Isobe (磯辺 弘)).
After collecting the Tablets and drawing the Master Sword from its pedestal in the Lost Woods,[nb 2] the Hero of Light, along with Zelda, climbs to the summit of Death Mountain to an ancient monument.
Zelda translates the tablets using the Book of Mudora discovered in the basement of Link's House and the monument then cracks, revealing the Silver Arrow and Sacred Bow.
At various pre-set points in Zelda Time special events would occur such as the appearance of fairies, the casting of magical attacks such as Bombos or Ether, and the granting of unlimited munitions to the Hero of Light for a limited duration.
[23] At other times, plot-related events would occur (such as Princess Zelda being attacked by monsters or the priest falling into the river), the weather would change (fog or rain), and enemies would spring forth in great profusion.
The overworld in Inishie no Sekiban is roughly identical to that in A Link to the Past[19] except that it features cloud coverage to demarcate the areas that are explorable by the Hero of Light.
Negative factors included the passage of each minute of "Zelda Time" prior to the collection of the 2 weekly tablets, the loss of hearts, and game-overs.
[63] The Korean Game Developer's Conference would later cite Inishie no Sekiban as one of the Satellaview titles primarily responsible for fostering a sense of collegial competition between Japanese players through St.GIGA's publishing of score ranking tables.
In addition, SoundLink data itself was streamed to players and thus only saved as volatile RAM which was overwritten during gameplay and ultimately lost as soon as the Satellaview was turned off.
Despite these setbacks, however, a small subculture of collectors and enthusiasts devoted to the restoration of Satellaview and Zelda games have managed to create ROM emulations from dumped materials stored on 8M Memory Packs that were not over-written by their owners.
In addition, emulated versions that exist today commonly contain thorough attribution giving credit to Nintendo, St.GIGA, and all original production staff.
[4] Unlike the BS Zelda broadcasts and Inishie no Sekiban, the Satellaview version of Kamigami no Triforce was not a SoundLink Game, did not feature the BS-X avatars as main characters (but rather used Link as in the original), and it was not divided into episodes.