Croc: Legend of the Gobbos

Justin Scharvona, Karin Griffin, and Martin Gwynn Jones composed the game's music, while Jonathan Aris provided the voice of Croc.

[4] Also hidden across each stage are 6 Gobbos being held captive by the Dantini tribe that act as Croc's main objective throughout the length of the game.

[4] Croc's main method of attack consists of a full-circle tail swipe that is used to defeat enemies and bosses, as well as a hip drop move that can be used to break open crates containing collectibles.

[7][8] Argonaut created a prototype of Yoshi Racing and pitched it to Nintendo, who was initially enthusiastic about the game, according to San, with Super Mario creator Shigeru Miyamoto expressing particular fascination with the project.

[9] According to Jez San, the prototype of Yoshi Racing that Argonaut had initially pitched to Nintendo was a large influence towards the creation and development of Super Mario 64,[7] though in a 1997 interview he had stated that it was possible that the similarity between the games was completely coincidental.

According to Keating, Croc was given a single fang protruding from his mouth in reference to his pet house cat at the time who shared the same characteristic.

The game's levels were divided into several sub-sections due to hardware limitations at the time and Argonaut's desire to not have to deal with creating convincing depth perception.

Cusworth came up with the names for many of the levels, several of which were references to other pieces of popular culture; the game's first level, named "...And So The Adventure Begins", was a reference to the title card of the music video for the David Lee Roth song Yankee Rose, which Cusworth found in a video collection that he owned at the time.

[8] The engine for Croc went on to be repurposed by Argonaut for several of their other games, including Alien: Resurrection, Disney's Aladdin in Nasira's Revenge, and Harry Potter and the Philosopher's Stone.

The game's title theme was inspired by a song included on a CD of Mexican music that Scharvona had listened to which featured a rhythmic piano riff and a solo trumpet as the lead.

[9] The voice samples for Croc were provided by British actor Jonathan Aris, who was friends with Argonaut's audio department at the time.

[15][16][17] The game was released simultaneously for Sony PlayStation, Sega Saturn and Windows in North America on 26 September, and in Europe on 10 October.

[23] On June 6, 2023, Argonaut Software founder Jez San announced via Twitter that an HD Croc game was in early development.

[24][25] On August 28, 2024, Argonaut Games, which had previously closed down in 2004, announced the revival of the company alongside a remaster of Croc: Legend of the Gobbos for "all the current consoles" and Windows.

The remaster will feature enhanced visuals, updated control schemes, and bonus content such as concept art and developer interviews.

[30] Critics almost unanimously commented that the game is very derivative, shamelessly taking elements from earlier platformers such as Tomb Raider (hanging onto ledges, pushing blocks), Sonic the Hedgehog (losing collected items when hit), Gex (the tail whip attack), and Super Mario 64 (the butt stomp, the free-roaming 3D, the visual style),[b] but most concluded that these secondhand elements were blended in a way that yielded an at least moderately entertaining experience with some feel of its own.

"[33] Critics further remarked that the game's similar graphics and scope to Super Mario 64 made it an impressive technical achievement for both the PlayStation and the Saturn, which were widely thought to be not as powerful as the Nintendo 64.

[31][32] Reviews also widely praised the catchy music,[e] the atmospheric sound effects,[f] and the added optional challenge of accessing secret areas.

[g] Sega Saturn Magazine summarized that "Argonaut has produced an audio experience that must be pumped through full surround sound speakers to be fully appreciated.

Combining digitized speech, foot-tapping tunes and some frighteningly realistic ambient effects, Croc's many worlds boast an atmosphere that few developers ever both with.

[i] GamePro elaborated that "Inexplicably, pulling Down on the analog controller makes Croc take a step forward to swing around in an arc, plunging him off any ledges if he's too close.

[3] Next Generation also had an overall subdued response, judging that "the game provides just enough pretty, painless entertainment to keep gamers pacified, but there's not enough challenge to certify Croc a niche next to the classics it so readily seeks to emulate.

"[43] Croc: Legend of the Gobbos was considered a commercial success for Argonaut, with the PlayStation version of the game selling over a million copies in the U.S.[44] and becoming a console bestseller in the UK for two months.

The game follows Croc as he once again ventures to defeat Baron Dante, who has captured an old inventor Gobbo, while simultaneously searching for his long-lost parents.

A screenshot of the stage "Be Wheely Careful"; stages in the game are made up of several small, connected areas consisting of various puzzles and platforming challenges.