Battlefleet Gothic

Battlefleet Gothic is a naval miniature wargame that was produced by Games Workshop from 1999 to 2013 with Andy Chambers as the primary developer.

A spin-off of the science-fantasy setting of Warhammer 40,000, the game has players command fleets of large spaceships belonging to one of several spaceborne factions.

Players take turns to manoeuvre their fleets around the playing field with different objectives that help inform decision making.

Additionally, Forge World has produced numerous lines of miniatures for Battlefleet Gothic, ranging from models to replace ordnance markers to entirely new vessels.

Each ship is assigned a point cost based on these capabilities; generally a battle will be between fleets of equal total point costs, though more complex multi-game campaigns may have an overarching narrative where individual battles may occur between unequal forces, with varying objectives for players to accomplish.

Players take turns moving their ships and shooting, as well as undertaking more advanced manoeuvres such as ramming, boarding, or disengaging.

Lances represent larger, more precise weapons consisting primarily of massive lasers or plasma beams, and target the enemy ships directly.

Enemy fire stopped by a ship's shields generates "blast markers" at that location, a general term to simulate debris, energy discharges and clouds of energised gas.

Ordnance can also be targeted by a ship's main weapons; although fragile, they are very difficult to hit, to simulate their small size and high speeds.

Other advanced rules intended for Campaign play include planets, as objectives upon which attacking troops must be landed, or bombardment (or even planet-destroying Exterminatus) must be performed.

[2] The sequel, titled Battlefleet Gothic: Armada 2, was released in January 2019, and includes all 12 factions from the tabletop.

The sequel is set after fall of Cadia during the 13th Black Crusade, more than seven hundred years after the Gothic War.