The game was published in 1985 by CRL Group PLC for Commodore 64, ZX Spectrum, and Amstrad CPC.
[2] On loading the game, the player has to listen to around two minutes of music from the movie soundtrack without any ability to skip the sequence.
[1] Author Will Brooker notes that due to the computers' sonic limitations, the "grandiose swoops and fanfares" of the soundtrack were reduced to "a tinny one-channel burble".
The reviewer disliked the lengthy repeating cut scenes, saying that they "are well put together, but after you've seen them more than once you'll get an irresistible urge to smash up your Spectrum".
In his view, the game was merely an effort to cash in on the film's intellectual property, reducing "all the subtleties, complexities and ambiguities of the film ... to a game that players in the 1980s would have immediately recognised as a fairly mundane example of the 'shoot 'em up' genre, where slogans such as 'Move Off World' painted across a primary coloured and flat game space gesture only vaguely to the film as the player adopts the role of a bounty hunter in a raincoat who bears a crude likeness to Deckard".