initially consisted of just two people, David Herpolsheimer (president) and Randy Linden,[1] but in the commercial phase included Will Kempe, Scott Karol, Sean Kauppinen, Bryan Stokes, James Sinclair,[2] and Paul Chen, later of Rovio Entertainment.
To allow for full-speed emulation on lower-end computers of what was at the time a current generation console, the authors coded Bleem!
[3] Unlike Connectix's commercial Virtual Game Station, it made use of a PC's 3D graphics hardware for rendering, allowing for enhanced resolutions and filtered textures not possible in real-time software rendering of the time.
Sony, despite having lost its case with Connectix, continued to pursue legal action against Bleem!.
As of 2005, two members of the team were working for Sony: Randy Linden was working for SCEA on porting titles and looking at the possibility of emulation of previous generation titles for the next PlayStation,[citation needed] and Sean Kauppinen was promoting EverQuest II and Star Wars Galaxies for Sony Online Entertainment.
Due to the Dreamcast controller's fewer buttons compared to the PlayStation, there were plans to release a Bleem!
bootdiscs for three popular games: Gran Turismo 2, Tekken 3, and Metal Gear Solid.
started taking preorders for their emulator, Sony filed suit over violations of copyright.
Sony's second copyright allegation regarded the use of screenshots on their advertisements comparing the native PlayStation and emulated Bleem!
The district court had held in favor of Sony regarding the allegation and issued a preliminary injunction against Bleem!
The appeal was successful, with the court stating that the use of screenshots of Sony's video games rather constituted comparative advertising.
caused Sony to file another lawsuit accusing them of unfair competition and patent infringement regarding the use of PlayStation BIOSs on the Sega Dreamcast.
's work to decline, so that they had only managed to release three games: Metal Gear Solid, Gran Turismo 2, and Tekken 3, for the Bleemcast!.
shut down in November 2001,[8] the same year Sega announced that they would discontinue the Dreamcast in North America.
closed their website, with only an image on their front page showing Sonic the Hedgehog tearfully holding a flower next to a Bleem!
by the way of the removal of support for the unpopular (for Sega's intended use) MIL-CD format on later Dreamcast models.
[citation needed] Using this beta, hackers were able to create "Bleemed games" – discs of a PlayStation title with the Bleemcast!
brand name, with plans to start a retrogaming-focused online storefront titled Bleem Powered,[11] which as of 2025 still seems to be under development.