Blizzard Entertainment

Founded as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles:[5] Michael Morhaime, Frank Pearce and Allen Adham, the company began development of their own software in 1993, with games like Rock n' Roll Racing and The Lost Vikings, and changed its name to Chaos Studios, Inc. the same year, then to Blizzard Entertainment after being acquired by distributor Davidson & Associates in 1994; that year, the company released Warcraft: Orcs & Humans, which would receive numerous sequels and led to the highly popular World of Warcraft.

Since 2018, the company's reputation has suffered from a series of poorly received games, controversies involving players and staff, and allegations of sexual harassment and other misconduct against leading Blizzard employees.

[9] Blizzard Entertainment was founded by Michael Morhaime, Allen Adham, and Frank Pearce as Silicon & Synapse in February 1991, after all three had earned their bachelor's degrees from the University of California, Los Angeles, the year prior.

[14][15] Fargo then enlisted Silicon & Synapse around 1991 to help develop RPM Racing that Interplay was preparing for the launch of the Super Nintendo Entertainment System.

Inspired by the multiplayer aspects of Westwood Studios' Dune II and the high fantasy setting of The Lord of the Rings, the company began work on what would become Warcraft: Orcs & Humans.

Following the success of Warcraft II: Tides of Darkness, Blizzard began development on a science-fiction themed RTS StarCraft and released the title in March 1998.

[28][30][31] In 2002, Blizzard was able to reacquire rights for three of its earlier Silicon & Synapse titles, The Lost Vikings, Rock n' Roll Racing and Blackthorne, from Interplay Entertainment and re-release them for the Game Boy Advance handheld console.

As part of this, a significant portion of Blizzard North's staff were laid off, additional work on Starblo was terminated and the remaining team focused Diablo III.

[34] The excitement by the media for World of Warcraft led to significant growth with Team 2 from forty to the hundreds, as well as a large amount of crunch development to complete the game.

The deal focused on StarCraft II which was gaining popularity as an esport within southeast Asia, as well as for other Blizzard games with the exception of World of Warcraft, still being handled by The9.

One of these teams quickly came onto the idea of a collectible card game based on the Warcraft narrative universe, which ultimately became Hearthstone, released as a free-to-play title in March 2014.

[61] Another small internal team began work around 2008 on a new intellectual property known as Titan, a more contemporary or near-future MMORPG that would have co-existed alongside World of Warcraft.

[62] In addition to Hearthstone and Overwatch, Blizzard Entertainment continued to produce sequels and expansions to its established properties during this period, including StarCraft II: Wings of Liberty (2010) and Diablo III (2012).

[77] Blizzard was planning for the announcement of Diablo IV and Overwatch 2 at the 2019 Blizzcon, and to keep the company focused, two other projects, codenamed Ares and Orion, were cancelled.

[78] Michael Chu, lead writer on many of Blizzard's franchises including Diablo, Warcraft, and Overwatch, announced he was leaving the company after 20 years in March 2020.

The collection includes their three classic video games: The Lost Vikings, Rock n' Roll Racing, and Blackthorne, each of which containing additional upgrades and numerous modern features.

[89][90] As a result of the California lawsuit and of delays and release issues with their more recent games, Activision Blizzard's stock faced severe pressure.

[97] On January 29, 2024, Johanna Faries, the former general manager of the Call of Duty series, was named Blizzard Entertainment's new president, taking office on February 5.

[101] On July 24, 2024, 500 artists, designers, engineers, producers, and quality assurance testers who work on World of Warcraft voted to unionize under the Communications Workers of America.

[84][85] Additionally, it contains upgrades for each game such as enhanced local multiplayer for The Lost Vikings, new songs and artist performances for Rock n' Roll Racing, as well as a new level map for Blackthorne.

The company announced in January 2022 that it was near release of another new intellectual property, named Odyssey according to Bloomberg News, a survival game that had been at work at the studio for nearly six years before its cancellation in 2024.

[136][138][139] Amidst the lawsuit, Morhaime, Brack's predecessor, posted a statement to Twitter writing that he was “ashamed.”[140] Because of these allegations, Blizzard changed names that referenced employees in multiple of its franchises, including Overwatch and World of Warcraft.

[141] On August 14, 2007, Beijing University Founder Electronics Co., Ltd. sued Blizzard Entertainment Limited for copyright infringement claiming 100 million yuan in damages.

[142] On June 20, 2003, Blizzard issued a cease and desist letter to the developers of an open-source clone of the Warcraft engine called FreeCraft, claiming trademark infringement.

[143] During an October 2019 Hearthstone Grandmasters streaming event in Taiwan, one player Ng Wai Chung, going by his online alias "Blitzchung" used an interview period to show support for the protestors in the 2019–20 Hong Kong protests.

[148] The situation also drew the attention of several U.S. lawmakers, fearing that Blizzard, as a U.S. company, was letting China dictate how it handled speech and also urged the bans to be reversed.

Brack reiterated that while they support free speech and their decision was in no way tied to the Chinese government, they want players and casters to avoid speaking beyond the tournament and the games in such interviews.

Jacqueline Chomatas, King's globalization project manager, described the tool as a "measurement device" to analyze how diverse the characters are "when compared to the 'norm'".

[169] Shortly after revealing his real name, forum users posted personal information including his phone number, picture, age, home address, family members, and favorite TV shows and films.

[176][177] On May 19, 2014, Blizzard Entertainment filed a lawsuit in federal court in California, alleging that the unidentified programmers were involved in creation of software that hacks StarCraft II.

Blizzard co-founder and former CEO Mike Morhaime