Blood Sword (gamebook series)

Blood Sword is a series of gamebooks created by Oliver Johnson and Dave Morris and published by Knight Books in the late 1980s.

The world of Legend has noticeable parallels with Earth in the late 10th century AD, with strong elements of Christian, Greek, Roman, Norse and Arabian mythology.

You will need to find the missing parts of the sword - first the hilt, then the blade - in order to slay the coming True Magi, who were killed in the Blasting - a major cataclysm - six hundred years ago, and now want to rule the world on their return.

So you travel to the northern land of Wyrd, where the Warlock-King guards the hilt from inside his Palace of Eternal Dusk.

So you will have to enter Sheol (book 4), a patchwork of hells from different mythologies, where a mysterious man who goes by the name of the Traveller takes you through a long journey which ends before archangel Azrael.

In the last book, while the Millennialist fever is engulfing the continent, you travel north once more to enter the citadel of Spyte, where the True Magi are going to reincarnate at midnight at the end of the millennium.

It's now midnight of Winter's Eve, 999 AD - Judgment Day has come, and you are rewarded with eternal life in Paradise.

Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron.

For this is a land of sorcery and treachery - where you will encounter terrors and wonders more fabulous than you had ever dared imagine - the great Roc, the three wishes, the ship of the Pirate-King, the flying horse, the magic of the beautiful Psyche.

But to do so, you must travel to the land of death..." 5: The Walls of Spyte "In the darkening sky above, five ominous stars have come into conjunction for the first time in 200 years.