On the world map, a day-night cycle alters the types of enemies present, and after a certain point in the story an airship can be used to speed up travel and access previously inaccessible areas.
The reconstruction incorporates social game elements: friends encountered by the player through StreetPass and online invites become the village's residents, and their efforts are used to create various buildings including houses and shops.
Twenty-four Jobs can be found in the game, ranging from the agile Valkyrie to White and Black Mages that respectively specialize in healing and fighting magic.
Back to Caldisla, the group is joined by Ringabel, an amnesiac vagabond with a mysterious book, and Edea Lee, a soldier who defects her army.
The Holy Pillar of Light appears; there, the group finds out Edea's close friend Dark Knight Alternis Dim looks identical to Ringabel.
While working their way to Airy's pattern reaching 0, the group learns several truths about themselves and their adversaries; nearly all the Eternian forces were hired by Braev out of compassion as they were rejected by the Orthodoxy to cleanse it of its corruption.
[b] Should Agnès destroy a crystal, Airy attacks them in a fit of rage before fleeing to the Dark Aurora and being defeated there, warning the group Ouroboros is still a threat.
According to Asano, this was both a leftover of the project's original form and a conscious choice to give players from the Final Fantasy series a sense of comfortable familiarity.
Despite this, as the team were fans of both Final Fantasy and Dragon Quest, nostalgic features were added for genre veterans and be appreciated by newcomers.
[8] During development, the team decided to cater for the core Japanese RPG fanbase, as they did not believe the game viable for Western release at the time.
Initially, Asano envisioned a system akin to the Tension stat used in the Dragon Quest series, but designer Kensuke Nakahara wanted something more exciting for players.
[13] The concept of "D's Journal", which would offer players deeper insights into the world and characters of Bravely Default, was inspired by a similar system from Higurashi When They Cry.
[9] A unique gimmick included in the game was using the platform's camera to project the player's image into an area of the arena during the final boss battle.
[14] Revo's recording sessions were closely linked with the creation of the game's sound source, so the music would fit onto the 3DS' limited storage space without losing too much of its quality.
After playing through Steins;Gate on the recommendation of another staff member, Asano decided that Hayashi would be able to create the appealing characters and surprising scenario needed for the story, and asked 5pb.
[16] During his work, Hayashi was given guidelines by Square Enix about the characters and story: for instance, Asano wanted the heroes and villains to be equally compelling, along with raising the game's targeted age group.
Qada and the Salve Maker job were designed by Midori Foo, an artist who had worked on multiple light novels and online games.
[31] An updated edition of the game, titled Bravely Default: For the Sequel,[d] was announced in August 2013 in Weekly Shōnen Jump for a release on December 5 that year.
[42] Both in North America and the UK, a collector's edition was created including the soundtrack, an artbook, and over thirty AR cards.
[44] The localization itself was handled by Bill Black and his company Binari Sonori, whose previous work included Demons' Score for Square Enix and World of Warcraft: The Burning Crusade for Blizzard Entertainment.
[45] Another key staff member was Timothy Law, a localization editor from Square Enix who supervised the translation and voice recording for the title.
The subtitle "Flying Fairy" was removed for the Western release as it might have given a false impression of family-friendly content due to different cultural perceptions to Japan.
[53] Simon Parkin, writing for Eurogamer, found the story less "unusual" than other aspects, but praised its willingness to send itself up and enjoyed Hayashi's subtle subversion of genre tropes.
He also praised the ability to adjust encounter rates and battle speed, and positively noted the social features as engaging secondary activities.
[53] Nair was positive about the depth and strategy the gameplay opened up, despite criticizing the number of options increasing the amount of time spent in battle.
Famitsu praised the game's graphics, while Edge admired the art style and monster design, and was glad that the hardware limitations faced by The 4 Heroes of Light were not present in Bravely Default.
Developed by NHN Hangame, Praying Brage takes place 200 years after the original game, and includes a new cast of characters aligned to four forces themed after Luxendarc's elemental crystals.
[93] Two years prior to the game's announcement on Christmas Day 2017, character designer Akihiko Yoshida posted an image on Twitter of Edea holding a pair of Joy-Con controllers.
Additionally after Octopath Traveler sold over 1 million copies, the occasion was celebrated with another illustration on Twitter, with the pose assumed by the eight party members strongly resembling Airy from the first game.
[95] Similar to how numbered sequels function in the Final Fantasy franchise, this new installment takes place in a new world separate from the previous games with a brand new cast of characters.