Ivalice (イヴァリース, Ivarīsu) is a fictional universe setting primarily appearing in the Final Fantasy video game series.
The 'true' Ivalice, as witnessed in the remaining games, describes two distinct locations; a geographical region,[2] and a smaller kingdom, both of which belong to a larger, unnamed world.
The game's story follows Ramza Beoulve, a highborn cadet who finds himself thrust into the middle of an intricate military conflict known as The Lion War, where two opposing noble factions are coveting the throne of the kingdom.
The story centers on Ashley Riot, an elite agent known as a Riskbreaker, who must travel to Leá Monde to investigate the link between a cult leader and a senior Valendian Parliament member, Duke Bardorba.
The game's story centers on four children; Marche, Mewt, Ritz, and Doned, who live in a small town named St. Ivalice.
[28] Final Fantasy XIV (2013) contains numerous references and homages to Ivalice games, though the writers maintain that there is no direct connection between the two fictional worlds.
[30] This scenario adapts characters and plot elements of Final Fantasy XII and Tactics into an original story set in the world of XIV.
[33][34] The events of Final Fantasy Tactics are set in the kingdom of Ivalice, which borders Ordalia in the east and the insular nation of Romanda in the north-west, from which it is separated by the Larner Channel.
[47][48] Müllenkamp, founder of the city of Leá Monde featured in the story, used to be a priestess of Kiltia,[47] and bore the rood on her back.
[51] The races seen in the world of Tactics Advance — Bangaa, Moogle, Viera and Nu Mou — also appear in the game Final Fantasy XII, the setting of which has come to represent the "real" Ivalice.
Civilization is advanced in this world where the use of a magical stone called magicite is extensive in everyday life, airships are a prominent transportation and multi-story buildings cover the cityscape.
With the fall of Landis and Nabradia and its reduction to an occupied territory under Archadian rule, Dalmasca is set to play a central role in the still-heated dispute between its neighbors, which is escalating once more.
[2][54] This area of Ivalice is diverse in both geography and climate,[2] ranging from the hilly, clement grasslands of southern Valendia[59] to the deserts of Dalmasca.
[60] In Kerwon, south of Dalmasca, the lands are arid at lower altitudes, though the higher elevations are the only places in the region known to receive snow.
[65] Physically, the peninsula area resembles Europe in the east, with the landmasses of Valendia, Ordalia and Kerwon surrounding a central body of water (the Naldoan Sea) on three sides.
Magicite is divided into three types; spellstones that are used in spell casting, skystones that are installed into a component known as 'glossair rings' that give flight to the vehicles, whether small-sized bikes or large airships, and memstones that function much like recording devices.
[67] Nethicite, another type of magicite, works by absorbing Mist, thus nullifying the effects of magic and storing vast amounts of power.
In Final Fantasy XII, the Light of Kiltia, a polytheistic religion, is the dominant church in Ivalice, having influence in the political affairs of the region around the Galtean Peninsula.
Like Glabados followers in Final Fantasy Tactics, Kiltias swear on the name of Faram, the Father of All, in the manner of the Christian amen.
In Revenant Wings, the "Legend of the Floating Land" has become an ambition for Sky Pirates who seek the island for Auracite, pieces of Auralith able to allow one to summon entities called Yarhi.
[73] During the course of the game, the main characters learn that the sealing of Lemurés was the work of the Occuria, whom Feolthanos defied prior to using the Auralith to become a god-like being.
Matsuno has said that he never intended Vagrant Story to be in the same world as Tactics and Final Fantasy XII, though he noted that Square Enix advertising might not agree.
The "Lucavi" are demons linked to the twelve Zodiac Stones who seek to gain control of Ivalice by resurrecting their defeated leader, the High Seraph, Ultima.
During the events of the game, the Lucavi manipulate the Glabados Church into controlling the War of the Lions to ensure enough bloodshed for Ultima's resurrection.
Final Fantasy XII also introduces the "Occuria", immortal beings who have no visible faces, only a pair of glowing yellow eyes seen under their floating shell-like armor, surrounded by an aquamarine aura.
[94] Though peace fostered in Ivalice in the four-hundred year rule after Raithwall, the Occurian Venat, apparently disgusted with its kind's manipulations, rebelled and gave the secret of Nethicite to the Archadia's Dr. Cid and Vayne to overthrow the Occuria and make mankind the masters of their own fate.
[96] In Final Fantasy XII: Revenant Wings, the Occuria were revealed to have played a part in the sealing of the Purvama Lemurés long ago, which by the present time became a land of legend that many Sky Pirates sought for its Auracite.
Because the characters primarily traverse on foot, the world of XII feels vast, and reviewers enjoyed sightseeing because of the impressive visuals.
[98] Eurogamer praised the "beautiful architecture and interaction of the various races" in Final Fantasy XII and noted that there was a "melancholy feeling" to "wandering the barren wastes" of Ivalice.
[100] In their review of Final Fantasy Tactics, IGN called the battle areas "extremely well designed and detailed to perfection", singling out the churches as especially beautiful.