Bravoman

Described as a "comical action game", the player controls the titular character, a bionic superhero with telescopic limbs, as he must defeat the villainous Dr.

In Bravoman, the player controls the titular character, a bionic superhero who possesses telescopic limbs, in his mission to stop the evil scientist Dr.

[1] Collecting ten Fuku will cause Bravoman's robotic friend Lottery Man to appear, who will give him a random powerup item.

These include rice balls and noodles that will refill a portion of his health, a star that gives him the ability to fire atomic blasts from his fists, a drink that grants temporarily invincibility, and a bullet train that will warp him to the end of the level.

Some of these levels take place underwater and transition the gameplay into a horizontal-scrolling shooter, transforming Bravoman into a submarine that can fire missiles at enemies.

[1] Other bosses include the cyborg ninja Waya-Hime; a mechanical version of the king of Atlantis; and Pistol Daimyo, a shogun with a cannon attached to his head.

The first level acts as a tutorial, with a robot alien named Alpha Man teaching the player how to play the game.

Alpha hands Nakamura three items; a metal rod, a tuning fork, and a ¥100 coin, which transforms him into Bravoman, a bionic tokusatsu superhero who possesses telescopic limbs.

[2] He had previously directed the arcade game Genpei Tōma Den (1986), a hack and slash platform title that is claimed to be an early precursor to Bravoman.

[3] His goal for the project was to create an arcade game based on things he personally enjoyed, such as synthesizer music and films from the 1930s.

[16] In their 1991 mook The Best Game, they commended its gameplay for being fun and balanced in terms of its difficulty, and also praised the parodies and spoofs of Japanese pop culture and movies.

Maru PC Engine also liked the port for its accuracy, but criticized its difficulty for being too high and making the game unnecessarily frustrating.

Famitsu applauded Namco for their efforts in translating the arcade game to an underpowered console, but criticized the difficulty for being too high and the new levels for sometimes being frustrating or overly long.

Frank Provo GameSpot, who described it as "a blueprint of how to make a bad action game", was critical of its poor English translation, rough character designs, and bland backgrounds.

He said the game was a good companion piece to Vigilante and Splatterhouse, writing: "Given the choice between the three, I'd likely give a slight nod to Bravo (even if it doesn't do anything particularly well beyond its kookiness).

It was to feature Bravoman, now divorced, unemployed, and homeless, fighting to win back the love of his wife and return to his former glory.

Starring the titular Pistol Daimyo, a boss from Bravoman, it is a horizontal-scrolling shooter notable for its outlandish theme and strange character designs.

The fighting game Super Smash Bros. For Wii U features the soundtrack for Bravoman as a selectable track for the Pac-Land stage.

[23] An animated adaptation of the comic by Copernicus Studios premiered via ShiftyLook's YouTube channel on May 20, 2013, and ran for twelve episodes, concluding on February 12, 2014.

The series was written by Moylan and Jim Zub, and featured the voices of Rob Paulsen as Bravoman and Alpha Man; Dee Bradley Baker as Dr.

Bravoman fighting Black Bravo, the game's first boss.
Bravoman was heavily inspired by Japanese kaiju and tokusatsu films, namely Godzilla .