Bullwinkle and Rocky Role-Playing Party Game

[1] "How to Play the Game" (16 pages) starts with simple group storytelling, using story cards and predesigned plots, and gradually adds role-playing and character abilities.

It comes complete with funny rules, useless hand puppets, diplomas from Wassamotta U., and a handy guide to Frostbite Falls.

"[3] Matthew Costello, writing for Isaac Asimov's Science Fiction Magazine, noted, "This is a well-designed game, and with the right group could be lots of fun."

"[5] In his 1991 book Heroic Worlds, Lawrence Schick thought that "The introductory-level rules are so loose, the game barely qualifies as an RPG.

[1] In his 2023 book Monsters, Aliens, and Holes in the Ground, RPG historian Stu Horvath questioned who TSR designed this game for, noting "Surely, it isn't for children, who in 1988 were being treated to shows like Pee-wee's Playhouse (1986–1990) [and] Teenage Mutant Ninja Turtles (1987–1996) ...