Double tapping each button produces a dash in each corresponding direction for evasion and closing distance.
Unlike the 2-D iterations, however, no ranged attacks are present, keeping the preferred fighting distance between players at close quarters.
Each contender has their own fighting discipline, ranging from the popular styles of boxing, karate and professional wrestling, to the lesser known arts of aikido, tai chi and Muay Thai.
Buriki One was the only title Hiroaki was involved in from the early stages of development to release while at SNK, and participated in a wide range of aspects, from design to motion capture actors.
Several characters and settings were made before he joined into the making of the game following his inclusion, he was given free rein.
Ryo Sakazaki's redesign in his older persona was created by Hiroaki as he disliked the original orange gi and wanted to mix it more with black colors.
[5] Furthermore, Hardcore Gaming and GameRant regarded Ryo's older persona as one of the main reasons why SNK's game Buriki One is remembered by fans several years after its release as he highly stands out to fans of SNK's following cross-over NeoGeo Battle Coliseum.