Cabal Online

Although free-to-play, the game makes use of the freemium business model by implementing an "Item Shop", both in-game and via web, allowing players to purchase special premium coins using real currency, in order to acquire exclusive game enhancements and features, useful items and assorted vanity content.

Hoping to turn their world into a utopia, they inadvertently fueled the forces and laws of nature to rebel against them, causing the event known as the Apocalypse.

PvE elements include grinding and quests which reward players with items and experience points, as well as instances for obtaining assorted treasure and "Alz", the in-game currency.

[14] PvP elements include player-killing in special channels (with penalties for mass killing), arranged duels between two players with no penalties for either side, the Mission War system, which divides players into two nations, Capella and Procyon, as well as a Neutral faction, and has them wage war against each other in Tierra Gloriosa events, specific war channels and all higher-level maps (which are war-enabled at all times), and lastly the Guild versus Guild system, allowing arranged mini-wars between two guilds.

Those labelled in green are novice-friendly and have player-killing disabled (although war mechanics still apply, even in standard higher-level maps), in contrast with white-coloured channels, which do not forbid it.

As they progress into the game and gain character levels, they will be given access to new and increasingly difficult maps, as well as instance dungeons.

By levelling up, players will gain points that they can apply in three different attributes that will shape their character, those being Strength, or STR, Intelligence, or INT and Dexterity, or DEX.

Unlike warriors, however, they possess only two party-enhancing strengthening skills; as such relying more often on their individual strengths even when in a party, namely their damage output and critical hit rate.

Their equipment includes by default the Martial Set, a lightweight kimono-styled cloth which favours Defense Rate, or evasion, as well as a Blade and a Katana, or two swords of only one type if the player is so inclined.

Their main disadvantage is their lower Defense, but this can be tactically overcome by making use of the stun effect of their advanced magic.

Unique to this class, they possess supportive magic such as powerful single-target and party Healing skills, as well as many useful buffs, especially some used on new players alongside the Wizard's.

Force Archers value Intelligence and Dexterity, both for magical power and dodging, as well as the balanced Battle Set and dual Crystals.

By studying magic, they have gained the ability to visualize and create an Astral Shield, a relic which provides them with greater Defense.

The class can also be hybridized to fully utilise its complete potential, commonly making use of paralysing Magic skills when fighting against the environment.

Their arsenal is by default the Armour Set, a Blade and a Crystal, counterpart to the Orb, though it can depend on the type of specialization taken if the player so chooses.

Their most powerful attacks are also enchanted with curses, causing negative handicapping effects on their targets alongside damage itself.

Their equipment is by default the balanced Battle Set, a protective suit made of many different kinds of fibers, a Katana and an Orb.

[27] The Gladiator is a powerful melee class that relies on the Rage resource to deal close and long range damage.

The Gladiator excels at dealing Area of Effect damage and utilizes the unique Chakram weapon, wears heavy armor, and benefits greatly from the Strength Stat.

After decades of research, they were able to fuse the souls of the dead with the Force, creating magic that can summon both the darkness and the lightness of beings.

Classes who are focused on one sphere, like Warriors or Bladers, will have all its offensive and support skills in it, while the other will be used only for common targeted magic spells and novice buffs, as well as an advanced one.

Wizards have a unique teleportation skill called Blink which behaves similarly to Dash but is developed in the Magic sphere.

Depending on the level range of the characters, different Nation War channels will be accessible.

During the War, players struggle to overtake key locations controlled by powerful guardian monsters, the Legacy Guardians, fend off the enemy players and ultimately take control of the enemy's main base, effectively winning that instance of the War.

[31][32][33][34] Each Nation War lasts one hour and the entrance lobby is open for some time before the event begins so as to allow players to plan strategies, stock up on consumables and heal for the battle.

While many players can enter the lobby, only a certain number will be able to take part in the War, an equal amount for both factions.

Players are also awarded special consumable items for their performance that they can sell on NPC shops, in which the rarest and most valuable of these will be worth a large sum of Alz.

Despite the negative review from PC Gamer UK, the game was selected as one of the "Top 9 Free MMOs Worth Playing" in the magazine's June issue.

A player going through the warp gate located in Bloody Ice.
A low-leveled Force Blader using magic to fight monsters in Cabal Online. The character and inventory dialog screens are open.
A blader using Combo Mode to fight NPCs. The combo meter can be seen.